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Turning digital skills into start-up skills for young entrepreneurs

The purpose of the project is to transform the profile of young digital natives (generally those young people between 18 and 29 years of age) from a set of digital skills typical of their lifestyle, rudimentary and unstructured, into specific skills, well informed, critically evaluated and deployed, based on the sharing of start-up contexts and entrepreneurial attitudes in the target group in order to promote entrepreneurial initiatives in young people through the development of start-ups in the digital world .

Project information

Project website

Funding program

Erasmus + KA2. Cooperation for innovation and the exchange of good practices. Strategic alliances for youth.

Project funding


Project duration

11/2017 – 12/2019

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At the end of 2016, according to Eurostat, youth unemployment (under 25 years) stood at 18.8% in the EU28, ten points above the global unemployment rate, with the highest percentages in Greece and Spain ( > 40%). At the same time, Europe has given top priority to promoting digital skills in many directions, in the context of the overarching goal of creating a digital single market. At the nexus between youth unemployment are the need to boost youth entrepreneurship and the constant need to develop digital skills, where startups seem to play a very important role, as they are vital drivers for the EU economy and innovation. European Union, creating the most employment opportunities.

Young people, commonly called digital natives, on the other hand, are supposed to have multitasking abilities, with a selective focus on information management, they are serial consumers of digital media, connected in the world of social networks, they adapt to constant changes are “players” and disruptive, understanding the “corporate” as unsophisticated and obsolete; a perfect profile that would otherwise be an excellent fit for the necessary entrepreneurial attitude and mindset, especially in the case of developing a business in a digital world, but this is not reflected in the real world.

The project establishes as specific objectives:

  • Develop a methodological framework based on solid research, determining the optimal training methodologies and pathways that combine the initial phases (Training, Validation, Growth) with the appropriate knowledge.
  • Develop a modular training offer available online, developing the training pathways determined in training scenarios, challenging the digital knowledge of the students and adapting their digital skills
  • Organize a face-to-face Bootcamp to test the training offer, intensely involving 25 young people (18-29 years old) in 4 countries and mixing the unemployed, employed, young people who are considering entrepreneurship in the near future, etc.
  • Develop evaluation methods with policy recommendations and new perspectives for the implementation of the training implemented and tested.


Socios Innovation Training Center (ITC) – ES WeLoveStartups – DK Meet Magento Association e.V. – DE Knowl Social Enterprise for Education and Lifelong Learning – GR Hellenic Association of Positive Psychology – GR PRAXIS HISPANIA, S.L. – ES R&DO LIMITED – CY