The project foresees the involvement of an EXTERNAL ORGANISATION who will deal with the quality management, to ensure an objective outside perspective. Partners will work together under the guidance of the project coordinator, being the link between the partnership and the external evaluator.
The VETREALITY Project is aimed at preparing Teachers and Trainers to use digital and innovative tools, such as the VIRTUAL REALITY (VR) in the frame of Virtual Learning Environments (VLE) for fostering the inclusion of SEN students in initial VET by facilitating their access to WBL at local and international/Mobility level.
The project longer-term outcomes are:
IO1: raising VET Teachers and Trainers’ awareness and knowledge on the best available VR applications to be used for facilitating the learning process of SEN students aimed at their smooth access to WBL (focus groups and collection of VR existing tools);
IO2: developing a training programme to provide the target group with knowledge, skills and competences needed for integrating VR technology into own teaching and training methods aimed at supporting SEN students’ access to WBL (EU and NA training programme and testing);
IO3: promoting SEN students’ involvement in Mobility, facilitating their integration thanks to VR technology and applications.
The external evaluation will issue the following reports:
Quality Management Handbook
4 Evaluation Monitoring Reports
Progress Evaluation Report
Final evaluation report
Impact and Exploitation Report
Report on Local Training Sessions
Report on VETREALITY Short term joint staff Training Event
Report on Local and National Multiplier Events